Advertisement

How should i manage intro animation

Started by March 12, 2015 08:01 PM
14 comments, last by nunobarao 9 years, 9 months ago

Never realized how the animation intro of a game is done, I've thought that perhaps you have all the images of each frame of the animation, or have a video made and make the load.

anyway, if it is made of any of these ways, What is the best way to do this?

If anyone has an article or a good book on this, a really appreciate.

Thank you.

There is a good article here: http://www.cprogramming.com/tutorial/animation/object_oriented_animation_design.html

But it depends on what tools are you using. You can play an avi/mpg/mp4/etc in unity for example. Or you can play a video frame by frame.

"Don't gain the world and lose your soul. Wisdom is better than silver or gold." - Bob Marley

Advertisement
There are a few options. If you want to do a realtime rendered animation/ intro, you can record camera movement and rotations (incremental or absolute) and run the demo updating these (keeping in mind delta time). You can also add some scripting id's at specific frames, to play sounds, change lighting etc. I did this once and worked out pretty well.

The only down side is making changes later on and resuing it is less flexible then maybe other solutions. The positive is that it's relatively easy to do and straight forward.

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

There are a few options. If you want to do a realtime rendered animation/ intro, you can record camera movement and rotations (incremental or absolute) and run the demo updating these (keeping in mind delta time). You can also add some scripting id's at specific frames, to play sounds, change lighting etc. I did this once and worked out pretty well.

The only down side is making changes later on and resuing it is less flexible then maybe other solutions. The positive is that it's relatively easy to do and straight forward.

My Intent is to create an animation before load the menu, and make an animation before load the level and at end of the level as well.
I´m using C++ with SFML.

I´m also have my game structure setup, game loop, statestack, scenegraph etc, based on sfml book, and have been developing my gamelogic now, but it cross my mind i wanted those animations at this point, but that book doesn´t cover any type of information on this topic, so i´m kind a lost here, i have made a research and found poor information on the topic..


There is a good article here: http://www.cprogramming.com/tutorial/animation/object_oriented_animation_design.html

But it depends on what tools are you using. You can play an avi/mpg/mp4/etc in unity for example. Or you can play a video frame by frame.

My Intent is to create an animation before load the menu, and make an animation before load the level and at end of the level as well.
I´m using C++ with SFML.

I´m also have my game structure setup, game loop, statestack, scenegraph etc, based on sfml book, and have been developing my gamelogic now, but it cross my mind i wanted those animations at this point, but that book doesn´t cover any type of information on this topic, so i´m kind a lost here, i have made a research and found poor information on the topic..

i have made a research and found poor information on the topic

Why don’t you show an example of the type of animation for which you are looking?
Most likely you aren’t looking for advice on making and playing movies. For the rest, the answers vary wildly, from Flash to hard-coded sequences.
You will need to show an example of the type of intro you want to make to get any meaningful responses.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

Advertisement

You should use multiple images that compose your animation and play them trought code at a speed of 24 images per second. 1 image must stay on the screen for 1/24 seconds.

"Don't gain the world and lose your soul. Wisdom is better than silver or gold." - Bob Marley

i have made a research and found poor information on the topic

Why don’t you show an example of the type of animation for which you are looking?
Most likely you aren’t looking for advice on making and playing movies. For the rest, the answers vary wildly, from Flash to hard-coded sequences.
You will need to show an example of the type of intro you want to make to get any meaningful responses.


L. Spiro

My dear L.spyro, you are right, I was a person very rude and formulated my question in a very unclear way.

I will try again express my question in a more polite way and clear this time, I've noticed that a lot of people here are willing to correct others instead of helping, but this is only my opinion is worth what it's worth.

Anyway, my intention is to know the process of making animation for the intro of a game, a perfect example to understand what I want exists in any game made today, but to be even specific and of course the best example would be the game "cut the rope", which has an animation to tell the story of the game for example.

I am also aware that no one is obliged to work for anyone here, and my initial question was to find out whether someone could point me a source of information where I can begin to understand the process of doing this.

thank you


Anyway, my intention is to know the process of making animation for the intro of a game, a perfect example to understand what I want exists in any game made today, but to be even specific and of course the best example would be the game "cut the rope", which has an animation to tell the story of the game for example.

I am also aware that no one is obliged to work for anyone here, and my initial question was to find out whether someone could point me a source of information where I can begin to understand the process of doing this.

The answer can and will depend on the type of intro animation. This is why L. Spiro suggested you post a video of a intro movie in the style you were thinking about, so more appropriate answers could be given.

Without that, you generally have a couple of options:

- Prerendered movie -- potentially compressed with some movie codecs, or just a sequence of single images that are loaded and displayed in a simple/naive manner at a set pace.

- In-game, scripted or AI driven -- a special "mode" in the game in which either a specific sequence of actions (including things like camera movement, sounds, dialogues, etc.) is played. This could also include recorded player input. Alternatively, driven by AI so it's not the same every time, or a variation of the two.

Depending on the type and quality of intro movie you're thinking about, there's a lot of different methods and tools to use in order to achieve your desired result.

It's hard to give more concrete answers without more specific details.

Hello to all my stalkers.


Anyway, my intention is to know the process of making animation for the intro of a game, a perfect example to understand what I want exists in any game made today, but to be even specific and of course the best example would be the game "cut the rope", which has an animation to tell the story of the game for example.

I am also aware that no one is obliged to work for anyone here, and my initial question was to find out whether someone could point me a source of information where I can begin to understand the process of doing this.

The answer can and will depend on the type of intro animation. This is why L. Spiro suggested you post a video of a intro movie in the style you were thinking about, so more appropriate answers could be given.

Without that, you generally have a couple of options:

- Prerendered movie -- potentially compressed with some movie codecs, or just a sequence of single images that are loaded and displayed in a simple/naive manner at a set pace.

- In-game, scripted or AI driven -- a special "mode" in the game in which either a specific sequence of actions (including things like camera movement, sounds, dialogues, etc.) is played. This could also include recorded player input. Alternatively, driven by AI so it's not the same every time, or a variation of the two.

Depending on the type and quality of intro movie you're thinking about, there's a lot of different methods and tools to use in order to achieve your desired result.

It's hard to give more concrete answers without more specific details.

I appreciate your answer in a way that conveys something where I can grab and research, and I realize that there may be several ways to get an animation of an intro, and forgive me my ignorance but I can not see how I can be clearer than I am already being.

An animated intro, which tells a story of the game, an example: cut the rope game intro, or, angrybirds game intro.

Link to cut the rope intro:


This topic is closed to new replies.

Advertisement