Anyway, my intention is to know the process of making animation for the intro of a game, a perfect example to understand what I want exists in any game made today, but to be even specific and of course the best example would be the game "cut the rope", which has an animation to tell the story of the game for example.
I am also aware that no one is obliged to work for anyone here, and my initial question was to find out whether someone could point me a source of information where I can begin to understand the process of doing this.
The answer can and will depend on the type of intro animation. This is why L. Spiro suggested you post a video of a intro movie in the style you were thinking about, so more appropriate answers could be given.
Without that, you generally have a couple of options:
- Prerendered movie -- potentially compressed with some movie codecs, or just a sequence of single images that are loaded and displayed in a simple/naive manner at a set pace.
- In-game, scripted or AI driven -- a special "mode" in the game in which either a specific sequence of actions (including things like camera movement, sounds, dialogues, etc.) is played. This could also include recorded player input. Alternatively, driven by AI so it's not the same every time, or a variation of the two.
Depending on the type and quality of intro movie you're thinking about, there's a lot of different methods and tools to use in order to achieve your desired result.
It's hard to give more concrete answers without more specific details.