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Tool for graphic prototyping

Started by March 03, 2015 01:43 PM
4 comments, last by riuthamus 9 years, 9 months ago

Hi,

Currently I've got almost none experience in GIMP/Photoshop. I would like to create 2D prototypes of game screens/objects/ships.

What tool/application would you recommend? I though a little about Google SketchUp - but its targeted to more 3D and architecture designs.

PS. Paper and pencil are already in use. I'm looking for something more flexible (should I make this cabin smaller? bigger? wider? etc), which allow me to manipulate single objects, to see rooms and walls change when I move one of them.

http://www.pixelprospector.com/graphics-programs/

Here's a good list of tools to get you started. Now go pick something and try it out!

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I don't know why this was posted in Game Design. Moving it to Visual Arts.

-- Tom Sloper -- sloperama.com

Why not get Unity or Unreal engine and use primitives to accomplish this stuff?

Why not get Unity or Unreal engine and use primitives to accomplish this stuff?

+1 to that. Getting used to a fully blown engine might take time, but you will need one in the end anyway to create your game, so why not use one to prototype?

You could also exchange these 3D engines that support 2D Workflows for simpler 2D Engines like Game Maker....

Why not get Unity or Unreal engine and use primitives to accomplish this stuff?

+1 to that. Getting used to a fully blown engine might take time, but you will need one in the end anyway to create your game, so why not use one to prototype?

You could also exchange these 3D engines that support 2D Workflows for simpler 2D Engines like Game Maker....

Well the only reason why I suggested it is there is nothing really that will give him what he wants as "easy" as he wants. Getting into the 3d engines will give him the tools to do the stuff he wants as well as use the ortho view + 2d settings. So yeah, just echoing what ya said! :P

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