Hey so one of my models is a brick wall which i have used "UVW map" modifier on it to make the bricks the right size by tiling the texture and ive got another texture of dirt added onto the material of the wall using mix, it look like this (http://i.imgur.com/d7GgilH.png), however i dont want the dirt to be tiled becuase it looks like this (http://i.imgur.com/dNePBds.png) is there a way to have the brick texture tiled without having the dirt tiled?
P.S I tried having the dirt on another plane model and moving it just before the wall but that causes clipping issues and you can see it floating off the wall.