What delay would the lockstep net turn have to be increased to to allow 32 players like FPS? Usually it's 200 ms, so if it's 1 sec, could it support 8 * 5 = 40 players?
How could casual drop-in be supported? I see two ways: downloading the whole game state, and a few catch-up net turn packets that happen while downloading, or sending all the net turn packets since the game started.