Hello world,
I have always thought it best practice to run by my game concepts on the forums. I think I have a good basis on an awesome game concept but the ideas really need to be developed. First just a little backstory:
(The good guys) year is 2500, and mankind is at war with some kind of enemy. In an epic clash between cruisers the good guys are almost all defeated. Everyone except the flagship, which is forced to retreat. The ship is damaged beyond repair and in a desperate move they crash land on a nearby planet. They crash on a planet used primarily for mining. After crashing, a team of specialist all come together to develop a strategy for survival and retaliation. An engineer proposes a last ditch effort in designing a suit that harnesses the power of the reactor core in the ship. The suit's exoskeleton would be made from some of the ship's hull (the exterior armor plating), metal that is surprisingly light but incredibly resilient to anything short of a large explosive. The suit will be energized by the ship's reactor core, which is converted into a form of energy that the suit can contain. The suit will most likely be worn by a marine who will be a main character.
This is where I get lost though...what exactly can the suit do on the basis that it can harness this incredible power?
My goal is to make gameplay fast paced and in the 3rd person view....but that is all I have right now.
Some thoughts I had where that the suit would enable you too move incredibly fast because it harnesses some of the energy that was used to move ships at light speed.
That's all I have though...please be honest with me if the idea stinks I am open to criticism. I am also careful not too turn this into a knock off iron man suit, or the chief's armor in Halo. I would like to create something that could in theory capitalize on both iron man and the mjolnir armor. But like I said, if you think it is a dead end please let me know.