Even if you have great servers, and every client is running top-notch hardware, most people don't have fast enough internet to communicate the information for tons of particles and objects. Perhaps if fiber internet becomes more common in the next decade we will start to see more "synchronized" physics in MMOs.
So lets say I want to make a mmo game for only clients who has:
1) High-end gaming computer system.
2) Internet speed that's over 30mb.
I know its about only 30% of the gamers out there..
but still can it work???
The clients hardware is pretty much a non issue these days (and in some parts of the world client bandwidth is a non issue aswell), the real problem is the server hardware and bandwidth cost and the tradeoffs you have to make.
The very core of MMO gameplay is to have a massive amount of players in the same world interacting with eachother, as bandwidth and hardware costs go down the most sensible route for MMOs to take is not to add fancy physics or high paced action gameplay(MOs will always be able to greatly outshine MMOs in that department), the sensible route is to make things more massively multiplayer since that is what MMO players want (if they didn't want that they would be playing MOs instead)