game industry shuts down fan games that are never out to make money.
In war, one nation might spend millions of dollars building a factory or roads or bridges that another nation spends 1/100th of the price to destroy.
It almost always costs less money to destroy something than it costs to create it.
In videogames, or movies, or music, or books, creators can spend millions and millions of dollars to create something that someone can come along and damage or utterly ruin for a tiny fraction of the cost.
In fact, I despise the very idea.
You
despise the idea that others own something that you can't do whatever you want to with?
"I want to do X. I can't do X, so I DESPISE anyone who tries to stop me. I DESERVE to use other people's property. I bought a copy of a game once, so therefore it's like I'm a part-owner, right? I DEMAND my RIGHTS to do whatever *I* want to do." <- While this isn't what you mean, this is sometimes what it sounds like.
We unfortunately live in a culture that repeatedly focuses on "rights" instead of "duty". Everyone feels entitled to everything, and how-dare-anyone-say-otherwise?
'Freedom freedom freedom'. Too much freedom can be a dangerous thing. People shouldn't always have the freedom to do
whatever they want at other people's expense. Freedom must be coupled with restraint and limitations. Absolute freedom is absolute anarchy.
What makes Youtube videos, fanart and fanficiton so special? Why is it always games?
It's not. You don't remember JK Rowling crying in court because someone was making a Harry Potter encyclopedia? That was kinda embarrassing, and sits on the opposite end of the spectrum of the copyright debate. The real balance is somewhere in the middle between consumers demanding the ability to ruin franchises, and creators demanding the ability to monetize every aspect of the aftermarket.
I finally decided to be one who would ... say no to fan game c&d's (Cease & Desist).
And... what are you giving in exchange for this demand?
You want X, what are you giving in exchange for X? Or are you demanding the "right" to definitely damage, and potentially destroy, our creations without our permission, and you're not giving anything in exchange?
You can't give us something you're already giving us, that's not a fair trade.
So you're making a demand, and... if we don't cave to your unbalanced self-entitlement, you'll... what? Smear us in the media? So it's kinda like terrorism or blackmail?
That is why I made this petition.
Have you studied the other side of the view before initiating the attack?
I finally decided to be one who would put his foot down
Demanding something
you want, without giving anything in return, without considering the other side of the coin, and without any compromise, while slinging mud at the opposing side, isn't exactly heroic. You're not standing up for others, you're demanding things for yourself.
By the way, we
are the "indie developers" you claim to be getting pushed around like dirt. We don't want
our work stolen. We want to make a living doing what we love: Creating worlds.
You want to play games for free without paying us for our work. It's not quite as clear-cut as you think. How about doing some research into this? It's really interesting how copyright developed over the years - I found it enjoyable to learn, and I've come to my own viewpoint somewhere balanced between the three extreme camps that form the triangle of the copyright debate.
I agree the copyright system needs an overhaul, but getting rid of it entirely would be even worse. We need to apply intelligent change, not gut-reaction burn-the-house-to-the-ground change.
I'm not going to suck up to having no fan games.
I'm not sure how it's "sucking up"... but why not use your own brain, your own creativity, to create your own worlds? There's plenty of tools available. Anyone who has the skill to create a "fan game" obviously has the skill to create a unique, original, creative work of art instead of regurgitating someone else's ideas.