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Keyboard vs Mouse for in roguelikes and in general

Started by January 22, 2015 07:26 PM
12 comments, last by coremarq 9 years, 9 months ago

I still remember playing my dads atari and picking what a-track to listen in the car.


"a-track"? I think you mean 8-track. We had a bunch of these when I was a child, and a car I owned had an 8-track player. There was a wide selection of cassetes at secondhand stores usually for a dime or quarter back in the days.

(1) For a good evaluation of How Not To Do Keyboard Right and How Not To Integrate a Mouse in a roguelike play Dwarf Fortress for a few hours (or days, or...). I discovered, for example, that I can not play that game on any of my laptops because certain screens require keys on the numeric keypad (which none of my laptops have without using an external keyboard) and some actions require using the mousewheel (which is not present on my clickpad).

(2) This is the 21st century. Consider that most computers do not have a keyboard or a mouse. Try designing a UI so it can be useful with or without a keyboard and with or without a multi-button mouse (eg. only a touchscreen, or maybe somatic feedback while using your Holograph goggles).

Stephen M. Webb
Professional Free Software Developer

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(2) This is the 21st century. Consider that most computers do not have a keyboard or a mouse. Try designing a UI so it can be useful with or without a keyboard and with or without a multi-button mouse (eg. only a touchscreen, or maybe somatic feedback while using your Holograph goggles).

I'm not sure that all games benefit from this: I feel that some games are well-suited to touch-screen controls, others are well-suited to mouse-and-keyboard, and yet others are better-suited to other input mechanisms. Attempting to force one's UI to be suited to a touch-screen may result in a poor interface on non-touch-screen devices, or simplification of gameplay in order to reduce the number of inputs.

That said, if your game is suited to touch-screen input, or you have sufficient resources available to allocate to investigating an alternative touch-screen UI, then I believe that I do agree: after all--and all other things being equal--the more platforms a game is available on, the better, it seems to me.

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I still remember playing my dads atari and picking what a-track to listen in the car.

"a-track"? I think you mean 8-track. We had a bunch of these when I was a child, and a car I owned had an 8-track player. There was a wide selection of cassetes at secondhand stores usually for a dime or quarter back in the days.

Haha. Ive called them a-tracks for 30 years.... never ever realized. Learn something new every day

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