Those who have unusual, cool ideas, but are unable to implement them.
Those who have no innovative ideas, but would be able to implement them.
And a very small group of those who have both. Those are the guys that can actually live off of their work as indies (if they somehow manage to get the business part right, too).
These days cool ideas comes about ( in addition to intelligence and creativity) by: accidentally, experimentally or both, otherwise it will be obvious and would have been done.
If you don't agree you are saying the rest of the world is not as smart (or maybe dumb) - in other words you are saying "i can easily see what other cannot see"
Over the years I was working at EA we had many wonderful ideas for great products.
These products could have easily become commercial successes. We even built several pitches and ran the numbers on what it would take to build the game.
The problem was that EA was too large to make the game.
As an example, when Nintendo announced the DSi and their downloadable titles, while we were working with our Hasbro contacts we came up with several great pitches for essentially coloring books. Not the old 1980s style mono-colored books, but supporting fun textures and stay-within-the-lines functionality. On the DSi we could put the images across the Internet in a secure area for parents to see, or on SD cards, trade images, and do so much more. The cost to build the program was relatively low and it could be used with DLC content to pump out as much ultra-cheap coloring book art as they wanted.
If we were able to remove so many of the corporate requirements, remove the corporate overhead, get around contracts requiring union-rate audio, and a few others, we could have made a very inexpensive but quite likely profitable collection of software. Great idea, lots of great contracts providing branded content, but
too inexpensive to make.
Once a studio or group is large enough that they are dealing with multi-million dollar properties, the properties below that value become inaccessible.
I've heard the same thing out of other places as well. If a product is inexpensive to build but will only bring in $2M in profit, they'll turn it down. Not because the idea is not profitable, but because the idea is too small. They're looking for big products with a $20M return, a small product may have a higher probable ROI when it comes to development, but the bigger companies demand bigger bottom-line numbers.
Many of these good ideas tend to encourage small groups to break away to form their own startups. They know the idea is good and viable, and for them the predicted high profit is worth it.