Another thing, just because you coded game X and spent X amount of time working on it, that doesn't make you entitled to money or make you or your game above criticism.
I'm just pointing out that either that is an awesome idea for a game name or it's going to be really hard to put into context for the player .
</troll>
Regarding the OP, I'd like to briefly touch on a related subject and suggest a way to alleviate the problem.
Early access is both a scourge and a heaven-sent opportunity for indie developers. Being a child of the 90s (eg being born in the 80s) and thus being somewhat antiquated in my world view, I am strongly critical of the whole early access fad. Far too many games abuse the system to get something out there, but the whole concept has left me with the impression that oftentimes games are no longer worth completing for the dev. There's simply too little incentive and giving the "Early Access" label up is a cheap way of saying "stop the hate - we're not done yet". You know, the old "the money is not in the cure, but in the treatment" argument. Since the state at which a game qualifies as an early access release is completely arbitrary and in this case quality control is something Steam in particular has allowed to fall through the cracks, there really is no way to gauge the quality of a game beforehand. I personally own about 10-15 early access games and I've only ever found one of them worthwhile going back to (as a small endorsement, the game is called 7 Days To Die). The flipside of this is that if someone writes a valid negative review early on, it's likely going to stay up there at the very top till the end of time. The game is going to have to live with it and will consequently suffer from reduced sales until the developer either releases a more polished sequel or stops development to go and make a living some other way. The catch 22 here being that if your game is already out there and its reputation is potentially tarnished, then how do you determine when you put in the time and effort to move it out of early access or when it makes more sense to simply abandon it?
As a hobbyist developer I know writing a game is tough. I am working on a small project on the side and I find myself confronted with new problems every day - most of which are more involved than I could ever have imagined. I'm making headway every time I sit down to work on the code, but probably due to my quaint mindset, I don't see a way to justify how I could possibly release any version of the game before it's pretty much fully ready. The problem being that as a single developer, getting playtesting done is tough since I simply don't know enough people who I can pester all that often. Nevertheless I feel like exposing myself to potential troll level criticism (or even valid criticism) too early that would likely address elements of the game that need internal modification (and are hence far more difficult to explain to the average Joe, especially in retrospect) is something I might not take all that well. Not because I couldn't handle the feedback, but because of how it would slowly corrode my game's credibility and reputation, devaluing the time and effort I've put into it and in the process eventually consume my enthusiasm.
Being a douche as the developer in the OP's video appears to be would only compound the effect.
Since early access won't be going away any time soon, then - as an ad hoc solution - I suggest having a number of early access stages might be beneficial: moving from pre-alpha to alpha resets the current review cycle (true, you still can't do anything about slandering Youtube reviews, but I think these would quickly fix themselves), in a way giving the game a clean bill of health. The same applies to moving from alpha to beta, after which reviews are consolidated and will stay with the game even after it's released. Earlier reviews and comments would still be accessible, but would not be shoved in a potential buyer's face or count towards the game's overall score.
It would then be the responsibility of the dev to determine when their game is ripe enough to play with the big boys and the responsibility of reviewers to make it clear as to which stage they are subjecting themselves to. I should imagine any respectable reviewer would keep away from slandering pre-beta versions of games, foremost to avoid putting themselves in a bad fix later on. It would also give developers much-needed feedback and provide them with confidence that they will have a chance to make good with any serious flaws before they commit to a release candidate. Additionally, this would provide potential buyers with a more refined choice. This might impact early sales a to an extent, but it seems to me that in this way all three sides would have the least to risk and the most to win.
I'm not saying it would fix anything if you're a douche, though...