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OpenGL Documentation…

Started by January 08, 2015 05:40 AM
1 comment, last by Phil123 10 years ago

While a texture is bound, GL operations on the target to which it is bound affect the bound texture, and queries of the target to which it is bound return state from the bound texture.

When in a bind, blindly binding, you will find as I have found, the wrong texture bound is bound to confound.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

The sad thing is I can comprehend your satirical response faster than I can that sentence in the docs.

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OpenGL's lack of type safety sure leaves something to be desired...

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