hello my friends.
im working on a mmo project and just started coding for network and data connection.
im looking for a method or way that is best for mmo games. the issues that needs to be solved is sending data for less times to have less traffic on the server. the next on is how to do it it will be hard to hack.
is this good for an mmo game to send and receive data synchronously or just game will happen on clients and after that they after some events like ending match just sending the data of match to server and database?
is this better to game be hybrid od booth of them or its better to implement most of game on clients and just for some events send data to server and in certain amount of time do some checkings of data base?
the the structure of game still is not comepeletly imlemented so hard to tell what going to happen in game. so even a general advice and exprince about these project in past can be good.
thanks for helping