Topic
Anyone know a good way to get practice with PhysX
Play with the samples, add stuff and rebuild them? Or start from scratch, start with the basic drawing, cubes, spheres, capsules, tri mesh, and then add physx to the project?
Play with the samples, add stuff and rebuild them? Or start from scratch, start with the basic drawing, cubes, spheres, capsules, tri mesh, and then add physx to the project?
Lets say I wanted to access the Physx math library for calculations on GPU how would I do that?
Mostly:
Components and Inverse Components of forces
Summation of Forces/Accelerations
I basically want to use the GPU to do calculations that are repetitive on CPU and would be better on GPU.
How would i have to code it for GPU? Would i need the Physx SDK or is there some GPU langauge i need to learn?
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