Hi
1. Im using 3d studio max 2013 and trying to reduce polycount of some free 3ds models i imported.
But sometimes when i select all and try to add "optimize" modifier, its just not in the list. When i select a single item in the scene its there but i want to apply it to everything at once.
Sometimes it helps to select all and unfreeze, but sometimes it still doesnt show up in the modifier list. Any ideas? (the prooptimizer seems to work in more situations, maybe just use that instead?)
2. Im working in .max and then exporting to 3ds-format for my game (which uses irrlicht engine). But my way of texturing the models seems a bit stupid. I create materials and
drag them to parts of the model, then export, then keep all texture files in the same folder in my projekt (the game) as the 3ds-files. Is this the proper way to do it?
3. What is the best way to be able to rotate turret separately from the body (on a tank for example)? My idea is to put body and turret in different 3ds-files and solve it through programming but is that clever? Seems another way should be possible. Animate the rotation (of the turret) and control "animation" with programming (ei current rotation of the turret). What is the usual method?
Thanks a lot!
Erik