I'm making a signalr game where the clients cast spells that take time. A progress bar is displayed on the client while the command is sent to the server via signalr. The server will start a timer, but I want the timer time to be the action time minus the trip time so when the timer is finished on the server and I send the result back to the client, it's timer will be finishing up.
I can't see how to find the trip time of the signalr call though. Does anyone know how to do this OR how I can get something like this?