I am using this article: http://www.gamasutra.com/view/feature/131389/b%C3%A9zier_triangles_and_npatches.php?print=1 and this topic: http://www.gamedev.net/topic/624397-bezier-triangle-partial-derivatives/
So far, I have first-order derivates of bezier triangle patch. But hot to calculate second one?
In some article, I have found this:
[attachment=25227:Clipboard02.png]
But I am not sure, if it is correct - for example, third sum in Fuu seems incorrect with (i - 1).