Also, you should include a license in the repository or the code is technically unusable (I see that you have license headers on some files, but not others; it would be clearer if you simply had a LICENSE.md file in the root, or something).
GonzoNet - high level library for large scale robust networking
Josh Petrie, thanks for pointing out the license issues. I updated the headers for the files that were missing it, and sent a couple mails to the people who wrote the code for the ones where I deliberately didn't put a license.
If they don't reply, can I put in License.md that these files are NOT covered by the license?
As for your MMO question, Project Dollhouse is an MMO - or rather a remake of one. The userbase is such that the I'll probably never get above 1000 simultaneous players, but I'm absolutely confident that GonzoNet could handle more. I'm going to write a test case to prove that.
Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]
So I rewrote GonzoNet and my servers to use BlockingCollection instead of ArrayList and ConcurrentDictionary instead of Dictionary.
However, I'm pretty sure I read on MSDN somewhere (I can't find the article right now) that I should be using BlockingCollection.GetConsumingEnumerable() when doing a foreach loop, because the standard foreach iterator will block threads.
So... how would I then readd items into the collection after I'm done consuming them?
Could I add them to a temp collection and replace the original one with the temp? Would that be safe?