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So what's everyone been up to?

Started by December 05, 2014 05:45 PM
25 comments, last by boolean 9 years, 10 months ago

I've been working on FrancoisSoft, my website, which I am reviving from like 10 years ago. More specifically, I'm working on a 2D platform game (or arcade) game development studio which is integrated into the site, public, and written entirely in Javascript. I am working on a game as I build this thing. I am also learning some stuff I didn't know before. Very exciting!

I'm sitting here pondering the meaning of life ... 42 doesn't seem to be the answer .

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

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I'm sitting here pondering the meaning of life ... 42 doesn't seem to be the answer .

Damn, that midlife crisis bs. Get over it and write some code. When you code your world grows and you forget about your age.

Damn, that midlife crisis bs. Get over it and write some code. When you code your world grows and you forget about your age.

My "world" is already infinite ... limited only by the hard drive space .

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

No programming for more than 2 years now. Only LabView programming in my job, but many of you may vomit (for some reason) that I mentioned "Labview programming"

Anyhoo, I'm designing Lego Technic models lately and restarted drumming in my old progressive punk-metal amateur-awesome non-instrumental but singerless band.

I'm sitting here pondering the meaning of life ... 42 doesn't seem to be the answer .

It is. Two 21 year olds!

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

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I've been entering game jams and realizing just how much of a sperate skill set it is. I've been learning unity and so far I think I've made OK progress.


I keep flip flopping between making throwaway games for game jams that I then never post anywhere because they are just small throwaway games, and making big complex games that I don't complete. Finding that balance has been my task of late.

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