Advertisement

What if game engines were cars?

Started by December 01, 2014 04:53 PM
10 comments, last by Glass_Knife 9 years, 11 months ago

Hi Guys,

I wrote this article comparing Unreal, Unity and Cryengine from personal experience.

http://ezjones.github.io/what-if-game-engines-were-cars/

Not saying it is not interesting, but how about going more into detail about why you came to your conclusions?

That might have been done to death, IDK, but still, if you come up with such comparisons it would be good if you could translate your analogies into "cleartext", so to speak, for all the guys that know nothing about some or all of these engines.

Having tried to use the Cryengine editor I think I know what you mean with "uncomfortable seats"... still, would have been more interesting to also get access to the underlying comparison process and expierience that made it possible for you to come up with the car analogy.

Anyway, thanks for sharing.

Advertisement

Seems like this: http://crashworks.org/if_programming_languages_were_vehicles/

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

OH LOL, I love the javascript one. ahahahah !

Haha, love these kinds of comparisons :)

I would have taken proprietary engines from another angle, since they're so often tailored to a very specific usage. Like, a car with a single seat only fitting a specific driver who is expected to stick his feet through a hole into the engine compartment where he can direct the front wheels and control the fuel/air mixture with his toes to accelerate or slow down. Needs a picture of a tuned old french budget car :D

Professional C++ and .NET developer trying to break into indie game development.
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.

I liked the part where you feel inferior with your European car when others show up with their Mercedes (i.e. Daimler-Benz). laugh.png

Advertisement

I see OP is a "free information" hippie .

Putting the "proprietary engines" in there just ruins the whole article - turns it too "political" .

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

There should be a reference to old software rendered engines from the 90s and very early 2000s that compare it to the stone cars from flintstones... They do get you there and work with any hardware (driver) but they aren't too fast or impressive any more :D

I see OP is a "free information" hippie .
Putting the "proprietary engines" in there just ruins the whole article - turns it too "political" .


Errm.. I think you are off base there...

UE4 != free.
Unity = has free edition but doesn't really give you any information..
CryEngine != free

In this case 'proprietary engine' is simply referring to engines you can't get hold of be it EA's Frostbite or Codemasters' Ego engines.

Perfectly valid term.
No hippyness required.

Man. This thread is golden.

Previously "Krohm"

This topic is closed to new replies.

Advertisement