Unreal is pretty new to the indie scene nonetheless. Until UDK, only big studios were able to afford Unreal, and even UDK was, while much more powerful than Unity 3.X, held back by that attrociously high royalities of 25%.Yeah absolutely.
Unreal still requires 5% royalties on gross sales, but the price per seat for developers (considering the feature set) is bound to attract some attention from the indie scene.
Agreed 100%... I think the current price policy of Epic for UE4 is extremly Indiefriendly, especially when you factor in no cut features AND full source code.
I am certain it will play out nicely for Epic, who will become the second big name in the Indiescene (which they already managed with UDK IMO), and if Unity does not only speed up the pace of development (which they already did with Unity 5... just took them 1.5 years to push out a new version while Unity 3 hung around for, well, what felt like an eternity in comparison), but also rethinks their pricing, Epic might overtake them at one point...
You have to give Unity credit though for their Unite cons and other things that are open to Indies... it just seems for Unity the Indie Scene is front and center of their attention, while for Epic it is still just a side show.... might also explain why Epic can make those terrific deals for Indie devs, while for Unity the sales to Indies need to generate most of the money.
Anyway, this is going OT.... sorry for that.