From a gameplay view it is a little bit dangerous. You have two resources (hp/stamina), one describes typically your health, the other the options you have to execute some actions (most actions are available if you have full stamina/mana, less when the stamina/mana decreases).
If you combine both resources, you made it a lot more complex, complexity which demands a lot more of concentration of the player. Eg. the avatar is low on health and stamina, you concentrate on a combat situtation and fires off a magicblast, suddendly the avatar is dead, because you drained all your stamina and all, or atleast almost all, of your health. This kind of situtation would be very frustrating.
Many people like to plan and it is easier to plan an action if the rules aren't too complex. A very simple, yet effective planing is, to hit the magic-blast button all the time, it will fire off once you have enough stamina, thought on a very low leve, it is still some kind of planing.
If you combine complexity (think of chess) with fast reaction times (think of realtime combat), then you will have a very low frustration threshold. Remember that many people play games to relax, to have some fun and don't play it to feel exhausted like after a 1vs1 SC2 ranked match.