I'd just like to point out that there have been some games that are legitimately enjoyable (not warmed over shovelware) when played for free, and they offer only cosmetics as premium items. Some of them have found overwhelming financial success with this model, and I don't believe that they're behaving in a predatory manner, since there's no gameplay benefit to the purchase.
Honestly, I see freemium crap as just one more symptom of the mass-market problem. Yes, it is predatory, and indeed pathetic. The thing that bothers me is that the way to get rid of this nonsense is to solve the underlying problem. People who focus on maximizing profit rather than generating value always fall into this kind of trap, and it has many faces to it. It reveals a lot about human nature to understand that this is the executive-level version of 'just punching the clock', and it has the same kind of long-term consequence.
Think about it. If you hire 10 employees and they all do the bare minimum that they can get away with, then you have a crappy workplace culture. On the other hand, if one of those employees suddenly pulls their head out of their butt and starts doing their best to earn their wage and make a fair deal of things then you make them a supervisor, right?
The same system applies here. People are making crap games and ripping customers off because they just want the paycheck. If someone decides to make a non-crap game that doesn't rip people off, what happens?
Good games win the market against bad games.
There's a lot of ways to sabotage yourself:
- Game costs more than it's worth. (Protip - The fair price is also the optimal price. Too low and you lose profit, clearly. Too high and you lose customers.)
- Game simply costs too much. (If your production costs are too high maybe you should calm the hell down and make good assets instead of hyper-realistic ones.)
- Game quality is poor. (Not talking about lack of talent in this case. Talking about obvious lack of effort/polish.)
- Game is sizzle without steak. (High production cost, low fun.)
- Game tries to rip you off. (Predatory freemium.)
- Game is designed to compete with an existing product instead of serve the consumer. (Cheap knockoffs.)
And many, many more.
It's amazing that people can't figure out that things like the golden rule are not just designed to give you a warm feeling in your tummy. When you behave unethically, you are shaping your own environment: making the bed you will have to sleep in when someone who isn't an idiot comes along and does the right thing. There's no reason to feed off the bottom in this industry. The market is huge and varied. Stop worrying about everyone else's profits and projects and do what you need to do in order to make a product that you yourself would be happy to purchase for the price it's being offered at.
You don't have to make all the money. It's okay to make enough money and keep your conscience (and reputation) clean.
This is the adolescent struggle of the games industry. It used to be all about who made the best game, now suddenly people are realizing how huge the market has become and maladaptive behaviors are showing up. Everyone is worried about who is making what kind of money, and there's more and more BS showing up.
Also, since I know the inevitable is coming: I'm not saying or implying in any way that making a profit is bad. Only that ripping people off is stupid. I say this fully expecting that someone is going to come in here and accuse me of saying that profit is bad, even though I just wrote that. (This is because people often mentally use bools where they should be using floats.)