Is there really a "campaign" and is it actually going "viral"? What kind of scale are we talking about here?
two posts on reddit.
Is there really a "campaign" and is it actually going "viral"? What kind of scale are we talking about here?
two posts on reddit.
Mobile Developer at PawPrint Games ltd.
(Not "mobile" as in I move around a lot, but as in phones, mobile phone developer)
(Although I am mobile. no, not as in a babies mobile, I move from place to place)
(Not "place" as in fish, but location.)
Medium scale. Did you want me to PM you some links, Mr. Ripoff?Is there really a "campaign" and is it actually going "viral"? What kind of scale are we talking about here?
I'm really sorry. I just wish I could get rid of all the Reddit jabs... Even if there was some truth or right to them.
That's just the nature of the beast when you release something for public consumption on the internet. At least you've learned something from the experience. Now just move on and put more thought into future projects.
Having looked at that KS page, I don't think you need to apologize for anything.
I would not back your project, and I would have been very surprised if you had gotten the 6k funding, but there is nothing substantially "bad" or "wrong" that you've done.
It is first and foremost a terribly bad presentation, from a strategic point of view. You might as well rethink the strategy a bit and try again, with a better and more polished presentation, and you might succeed.
The cynicism that you received from those two people on reddit is, well... I don't want to say "deserved", but somewhat understandable.
Think about what the first impression is when your project shows up in the directory, and remember that people start reading at the beginning:
"the Very Unique Tablet"
At this point, 90% of your possible audience are reading a different project already, and Mr. GMMan-BZFlag who will later post about you on reddit says to himself "Dude, seriously?".
So your audience starts reading: Some guy says he knows a lot about computers and wants to sell tablets. Wait, who is this guy? These tablets appear to be nothing-special Android tablets from a low-cost manufacturer of sorts, sold at a nothing-special price. Except one thing, they will use this guy's own appstore, not Googles. Did he say exclusive platform? Sigh, another one?
At this point, 30% of your audience has already stopped reading.
They read on and see "select developers" followed by "anyone can do that, but I was here first" and something about you not wanting "Average Joe's" games. Now you've lost 50% of your audience, and Mr. GMMan-BZFlag says to himself "Man, what a dick..."
Now follow some images which are mildly impressive screenshots from an early prototype and some concept art which does not show anything spectacular. Big mistake.
The average reader doesn't even know what an early prototye or concept art is or why you would need any such thing at all, nor does he really care. All they see is some unimpressive stuff that they don't like. And you want their money for that? Woah. At this point, you've lost 99.9% of your audience, all they will ever remember is that you showed them some crappy graphics they didn't like. Meanwhile, Mr. GMMan-BZFlag is loading the reddit site and thinking about a nice cynical comment.
Now come some explanations on how the money is going to be used, followed by a screenshot of some actual work you have done in the past and it is even very nice looking. But that doesn't matter any more. Nobody wants to read what you have to say, and nobody wants to look at what you have to show, you've already lost.
Turn that whole thing upside down (above all, present the screenshot of your past work first!), leave out the bits that trigger the "what a dick" reaction, and provide some information inhowfar your tablet would be better than a "normal" Android tablet, and this may as well turn out a successful funding campaign.
You absolutely need to win the reader's attention with first 3-4 lines of your introduction, and then you need to keep it up. If you turn readers away at the beginning already, they will never read what you have to say at the end.
I'm just going to let it go, and see if I can apologize instead of making a big deal about it.
No! Apologizing will just make them view you as weak and ramp up the threats/hate. It is best to ignore it and move forward like you don't even see them. There will always be a person or group that hate on the developer, comes with the territory lately, but apologizing will just make it worse. Move forward and ignore the rabble who spout their ignorance.
I think you should step away from kickstarter for now. I'm not sure you've really learned from your first kickstarter. Now is not the time to rush into another.
I'm no business person, but I think the idea of an "App Store" populated entirely by one person is a bad idea. Personally, I would not want to install it.
I'd recommend instead that you focus on finishing one of your games to a high quality, enough that you can put it out on one of the existing stores. The space game you have looks promising, but I would say it still needs a lot of work. I think bringing that project to completion is plenty work for the time being.
Kickstarters work best when the project owner has a clear history of delivering quality products. Once you have a polished game behind you, I think you'll be in a much better position to consider a new kickstarter.