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Texture problems

Started by October 23, 2014 02:03 PM
1 comment, last by Feridun Akpinar 10 years, 3 months ago

Hi guys,

I have a problem with the textures or actually with a very weird problem.

I have a big terrain which has over 100 000 vertices. And I have textured the whole terrain to the same texture file.(UV unwrapping)

Now I cutted my terrain to 64 pieces with the slicer tool. For performance issues I want to also cut the texture file. So I want to make texture file for every piece also.

So, I have 64 small part of the big terrain and one big texture atlas, where is all textures of the all parts.

Is there any tool or software which could read the texture coordinates of parts and pick it's textures from texture atlas and make new texture file where is only the textures of the that part?

Or is there easy way to do it manually?

gr. fer

Are you using OpenGL, DirectX, Unity? There are probably multiple ways to solve the texture for the terrain issue, but I would guess it varies depending on what you're working with.

To clarify further, when you say you cut the terrain, do you mean into 64 separate objects, of simply that you cut the UV map into 64 parts but are still using one single large object?

Beginner here <- please take any opinions with grain of salt

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Are you using OpenGL, DirectX, Unity? There are probably multiple ways to solve the texture for the terrain issue, but I would guess it varies depending on what you're working with.

To clarify further, when you say you cut the terrain, do you mean into 64 separate objects, of simply that you cut the UV map into 64 parts but are still using one single large object?

Blender and unity.
I mean seperate objects.

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