I recommend using a program like Evernote for organizing your work.
As for organizing the narrative I think you should at the center have some kind of unifying theme...
Your Baccano! quote suggest you are looking for a theme that is more open-ended, but you'll still have some kind of theme. What is the game about? Where does it take place? What can the player do? What can't the player do? What paths can the player take and how does the player progress? Think about your choices and preferences and how they might tie into some kind of theme.
The more open-ended your theme is the less you actually need to organize your story-lines and scenarios.
I'll give evernote a try, it sounds like it could be rather reliable. I think I can come up with a unifying theme, I'll make some notes of what you've suggested and go over it later. Maybe I should look at the story structure for some of those longer series, a narrative that expands beyond a single film or book. I can only think of a few games which have done just that. I think; as the title for this discussion says, is going to be complex. I'll try to manage my scope well, a single narrative to encompass all the cultures, and then minor stories between factions, and lastly individual characters. The level of influence choices have within the narrative should be interesting to experiment with.
Thank you for your help so far, Opwiz. :D
If you want an overarching more-or-less-linear narrative, I would go with:
- The game has a global timeline, or several global timelines in parallel. This allows the world to change permanently in response to key plot events. (E.g. Skyrim, Final Fantasy 7)
This means that you organize organize your design process by making a timeline. ...Flowcharts are often preferred by arty, visual people, while spreadsheets are often preferred by people who like history and math; either could work fine for your game concept if I'm understanding it correctly. Do you want a more detailed description of how one of these methods would be used?
Global timeline, as in key events that affect all the cultures present within the game world, or at least very significant ones. Correct? A single player choice may create a domino effect that sets off a huge change in future occurrences. Less significant events may also affect minor outcomes, say for example anything between individual characters or any small factions or groups. Yes, I've considered a timeline, although the programs I've found all seem to be rather restricted. It would be interesting if I could lay out even the most minute of events. Like a zoom function, scroll out to see the largest, global events. Scroll in to see small character or group events, even further in to see dialogue events.
I may still try the wiki, as Servant mentioned, I could host it through my own webhost. Multiple methods may work well together. A flow chart sounds wonderful, but it requires a great deal of effort to complete. A spreadsheet might be my best option to begin with, from there I can dedicate the time to work on a very well planned (and very long) flow chart. I would very much appreciate an example if you had one, that would help me to an enormous extent. I've been looking for references for the structure of this process.
Thank you very much for your help so far, sunandshadow. :D
You can have private entire wikis. Wikipedia uses set of wiki web software (called MediaWiki), Wikia uses a different set of wiki web software (apparently MediaWiki with custom additions, that are merged back into MediaWiki). Both are publicly available for running your own wiki, if you have some way to host them - either on your own webhost, or one your own local PC if you set up a local "webserver".
There are others as well, both commercial (like Confluence), and free ones like TiddlyWiki. I don't know how much I'd trust TiddlyWiki with important data - last time I tried it it felt (personal opinion) rather fragile - the idea of all the content being stored in a single webpage along with the code and markup just doesn't sit well with me. Better back it up regularly.
There are others you can look over and see what works with you. Zim looks like an interesting bet.
However, you might also want to pair your personal wiki with a mind-mapping tool. XMind is freemium, with a no nagging feature-complete free version.
I'll look into that software, I do own a website domain. So I can work with the host I have to get this setup. Private for the time being, and public when it's ready. (I really wish Wikia supported that option) I am researching Confluence at the moment, I'll trust your judgement about TiddlyWiki. Zim sounds like it may be promising. I've been working with Xmind to map out some relatively simple concepts, it get's to be rather, well, condensed after some time. I'm not sure how to spread things out a bit more with that program.
I really appreciate your assistance so far, thank you! :D