Hi
Im doing a lock-step RTS using raknet. When i try my game with a friend we get constant connection problems (waiting for the other client to send command so next step can be calculated). I dont get this when running a "local multiplayer" game with me running two clients.
Locksteps are 50ms
I got 0 ping
He got 15 ping
This might be a quite wide question, but what might the problem be here? If ping is 15 shouldnt we (theoretically) be able to run it at 30 ms lockstep (two way so 15+15 = 30ms) with only occasional lag (since ping wont be 100% stable)?
Thanks
Erik