...yikes, didn't see that anybody had responded until just now. =)
Would there be any point in everybody uploading graphics into a central archive of sorts as the games are built? Two weeks seems like a decent length of time to build assets, though I'm not sure how people would react when the find the same assets used over and over in the jam. Then again, nobody complains about actors taking different roles...!
I'm planning on doing something in Unity (C#) and Blender (modelling and animation). At this stage I don't see any problems with sharing actors, props, etc. Will look into it.
Two weeks is a fairly short time for adventure development, I'd imagine. I'm looking at something like 6 Day Assassin or RebirthReaper as a model for the amount of content to aim for. Always have trouble scoping for jams - more learnding required, I guess. =)
Any ideas floating around? I've got nothing at the moment, but I'm just trying to avoid the kleptomaniac student/tourist/princess/psychic detective clichés... Would be nice to do something Breaking Bad-like (in tone and atmosphere, if not topic). Something from current affairs, etc.
Just noodling around...