Hello,
I am completely new to multiplayer and beginning the programming of a multiplayer game. My Google and forum search abilities might be lacking because I can't find anything like this type of multiplayer.
This is a 1v1 game where each player can take as many turns as they like to complete the game (not turn based per se). They need to be able to leave the game without closing the room and return where they left off (not real-time either). Each player should also be able to see the other players progress. Think of it like a scrabble free-for-all, where each player can place words on the board without regard to whose turn it is.
Is there an asynchronous game server out there that can support this style of multiplayer? I am looking for something that can do all the user tracking, matching, ranking, and notifying that gamecenter/photon/app42/others can do. I have not delved in to Photon or app42's SDKs yet so it may be possible using their asynchronous turn based game servers. Gamecenter's turn-based gaming doesn't seem to jive unless I set each clients response to a completed turn to do nothing. I just don't know if that will cause a glitch. So second question, will an asynchronous turn based server support this style of play?
I realize this could probably be built separately and manually but I am trying keep the back-end server services consolidated.
I am a noob so I could be missing something obvious. Thank you for any insight you can provide.
Adam