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How a successful indie feels alienated in commercial game development...

Started by September 15, 2014 02:16 PM
3 comments, last by ActiveUnique 10 years, 1 month ago

http://www.polygon.com/2014/9/15/6151921/why-notch-left-mojang

Interesting read. Surely, there will be more to follow on that train of thought (Notch has expressed the need to explain his motivations more in-depth), but it goes to say how fundamentally different indie game development is from the industry.

Food for thought!

Lesson: the whole suggestion to indies about "promote yourself" is dangerous as hell. There are many good reasons why you should keep your image separate from your games.

Surprised he still plans to make games though. One would think that when feeling like that the first thing one would want to do is stay away from anything even remotely resembling the whole situation as soon as possible.

Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.
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Sik_the_hedgehog: that's because Notch knows it's not the game development he didn't like, it's the publicity.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]

He always struck me at the kind of individual messing around with toys in his basement. I'm glad he gets to go back to that.

I don't think he was fit or felt at the right place in the shoes of the CEO of a multi-million dollar business.

As soon as I consider what one stranger's impression will be of my work and by extension me, I'm nothing.

On another note. I remember slaving for hours trying to dig Legos and similar block toys out of bags. I didn't think it was all that.

I've read about the idea guy. It's a serious misnomer. You really want to avoid the lazy team.

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