Hello,
I am doing export work from Blender to DX.
According a book(Frank Luna DX11) it needs animation data, it wrote: Each key frame stores the time position, the translation vector specifying the position of the bone, the scaling vector specifying the bone scale, and the quaternion specifying the orientation of the bone.
What is the definition of the position of a bone?
The book is not say any more about the position. In Blender's data, I found it's bone has head, tail, center position, which one is for the animation data do translation vector work? or arbitrarily?
Thanks.