Hello Ashaman73,
Thank you for clearing up my doubts,
I asked this question because I suddenly think of this thing that might or might not work.
Originally I have several navmeshes with different radii, I want to use them for cooperative pathfinding as an alternative
to steering.
Now I'd like to calculate the intersection between these navmeshes, if navmesh A, B and C intersect, then they can
cooperatively path find, if just A and B intersect, agent C can ignore the other 2 agents, and A and B can continue
to cooperative pathfind. I've found a library actually which does this, but the caveat is the results may be concave.
https://sourceforge.net/projects/polyclipping/files/clipper_ver6.1.3a.zip/stats/map
How do you call a process which turns a concave poly into a convex poly? Triangulation is not the word?
What is your opinion?
Thanks
Jack