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Daedalus Lib (2)

Started by September 11, 2014 03:13 AM
3 comments, last by Totologic 10 years, 2 months ago

Hello.

My 2nd topic about Daedalus.

daedalus_banner.jpg


First topic with introduction to Daedalus can be found here


So, today many new features in demo !

Pathfinding on triangulations made from bitmaps
Constraints as fully transformable objects
Box2D bridge
Automatic distribution and improved group pathfinding

A dungeon map generator
Triangulated cartoons

At last but not least, I plan to open the library as open source in coming weeks ! I will post when code is available.

My blog about games, AI...

http://totologic.blogspot.com/

Looks really interesting

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I just released the core of Daedalus Lib.

https://code.google.com/p/daedalus-lib/

Dynamic constrained Delaunay triangulations are available.

Pathfinding part is coming soon.

My blog about games, AI...

http://totologic.blogspot.com/

I wrote the first wiki page:

https://code.google.com/p/daedalus-lib/wiki/ModelisationBasics

It deals with basic environment modelisation. I really hope Daedalus Lib's API is convenient and easy to understand !

Feedback are appreciated, even if you don't plan to use it because today it is Actionscript 3.

I plan to port the library in c++ and c#, so I would like to ensure the relevancy of the API now !

My blog about games, AI...

http://totologic.blogspot.com/

Pathfinding solution source is now available.

Demos code show the basics.

The wiki explains the concepts.

My blog about games, AI...

http://totologic.blogspot.com/

This topic is closed to new replies.

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