Hello everyone,
I'm programming a 2D zombieshooter with a perspective like GTA or Hotline Miami and I'm thinking about how to manage rotating the sprites. I don't know if it's better to create an image for every direction and preload them or rotating the images at runtime and have a more complicated collision detection. But in the first case maybe I have an overflow of RAM if the game has many moving objects.
Can you help me?
Cheers,
Mr. Moon