Would you Still Play Nintendo 64-Quality Games?
I can confidently say that I would play a game that follows a lo-fi art direction, such as pixel art and low-polygon 3d graphics, as long as the game itself is consistent and interesting.
Some developers even go through the trouble of reproducing the shortcomings of classic consoles:
http://www.polycount.com/forum/showthread.php?t=138974
Graphics that I'm particularly fond of:
I played Super Mario 64 again last week. It's not a time thing - that game is flat out amazing. Same goes for some of the other titles. The emulator gets a work out regularly.
For a while, just a handful of games kept the console selling at all against the Playstation.
[OpenTK: C# OpenGL 4.4, OpenGL ES 3.0 and OpenAL 1.1. Now with Linux/KMS support!]
This game was perfect. PERFECT! OKAY?
People love to have mystic quest, but it was my first rpg, and in hindsight, possibly the best intro to the genre. It feels a bit like a boardgame, but its amazing in its own right.
Plus, the music is just insanely good for such an early title (beats most of FF songs altogether!)
What do you mean by "N64-quality"? I wouldn't play old console games simply because I don't like the blocky pixelated look, but I certainly would play lots of those games if they were rendering at a decent resolution and no other changes beyond the minimum to make the art work.
For instance MarioKart on the GameCube is awesome, and not because of the graphics.
love them, also love playing late 90's games with high res, e.g. Age Of Empires 2 @ 4k. You hardly ever have to scroll!
dungeon keeper 2 also rocks on widescreen / infinite zoom out. You can almost play it on touch screen (almost, its a bit glitchy).
Full screen emulators today are fun, yes its stretched but in the past it was always 4:3 @ 17". Plus the joystick doesn't stick all the time. You can save via memory snapshot and use any control setup you desire (any game).
Sega classics on steam is a great purchase.