I am a 3d artist (modeler/rigger/animator) and I am foraying into mobile gaming as it's really difficult to find just 3D projects in my country (EU) these days. I am comfortable with with basic programming (syntax, scripting, object orientated programming) since I was into programming a few years back. Programming language is not a barrier so whether its C#, C++, python, etc, all are fine. However, I think of myself as more of an artist and only an amateur programmer. I will be programming the harder aspects of my game by following advanced tutorials on those specific topics (purchases from sites like DigitalTutors, etc) and asking questions on boards like this.
My mobile game will be have lots of character animation, some nice artwork and more artistic things than a usual game as these are the things I excel at. Think of art heavy games like Monument Valley, Leo's Fortune, etc. So which engine is easier for an "artist programmer" to get the game developed quickly and this as little code as possible?
(other engine recommendations are welcome too).