Hello everyone,
During my experience in indie I figured that advertise it can be vital to a game.
Just like music... a repeated song on MTV or clubs makes you familiar to the song and may end up as a favorite song.
I was wondering if there is a smart way to approach advertises.
Personally i don't find TV advertises very effective for gamers (since their free time they usually play a game rather than watching advertises on TV).
What would it be a smart way for advertising a game? How would you do it/ made it.
I know steam could be a great boost for your game to become "known".
Any ideas on kickstarter/indiegogo etc.
Maybe send some samples and free keys to game review websites?
Thanks you for taking the time to read my post.
Regards
Andreas
Please Read: I am more interested in how other indie companies had an approach on advertisement. Im not interested in advertising my game. Its a long way until I have a solid team and project.
This info is for me and all the rest whom are interested about learning how the indie companies advertised and succeeded.
Each one of indie companies used their own methods and approach of advertise. Some could share their experience with advertises and how they failed or how they succeeded.
Im sorry for the lack of content on my post above and the confusion. Thank you all for replying back.