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Are these books still recommended for game development today?

Started by August 21, 2014 11:41 AM
3 comments, last by aspiringdeveloper1334 10 years, 2 months ago

Are the books listed in the below site still necessary reading? Must read game development books

How do I know which new books to read when they come out. Can you list also new books that should be read that still cover those concepts in the books in that link?

Thankyou

None of these are 'necessary' but it isn't a bad idea to read some of them. I have two of the game programming gems books as well as the art of game design. I have learned a lot from each of them. I quick glance at the table of contents of real-time rendering and real-time collision detection shows that they are pretty up to date. However, even old book can still be useful. There are basic concepts in programming and more specifically game programming that have been around for years or even decades and will continue on.

So pick a book that most intrigues you, look at the reviews and decide if it is a worthwhile purchase.

My current game project Platform RPG
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Also, look at which books have newer versions. Both the "Realtime Rendering" and "Game Engine Architecture" have published updates. Same with "Game Coding Complete." These new versions are still relevant. Any programming book is obsolete as soon as it comes out, that's just the nature of software.

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

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old days game development books are a treasure- always will be, unless we enter orthogonal state of information computation.

Thanks alot guys for your inputs and reply smile.png

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