but what is the point in prerecieving a collision contact for? To distribute computation event to happen out of less stressing moments? This would be possible only if objects that an object is examined against do not explicitly alter their tendence, what is rather rare in games (if games are well coded). Only benefit I see is to compute collision in relaxed state of aplication, still promising waste, but if waste comes free, ok then.. But that restricts the conditions of determination.
Thesis idea: offline collision detection
One way to reduce the size of the database would be to only store the values that result in a collision. If the configuration is not found in the database, then there is no collision.
I think this could be an interesting avenue to explore. You can experiment with how many bins are needed to make a stable simulation. How do you divide the bins (eg rectangluar vs polar coordinates) It may end up working really well for simulating a large number of objects, but it may end up not being any faster or being very unstable.
Frankly, in this age, if you arn't aware of the whole historical bibliography on some subject, then ANY idea a human can possibly have, has already been: at least thought about, possibly tried and potentially published if is has any value.
I hope you're not thinking about a phd thesis ? because I don't see how any of this world's academy would allow someone to enter a 3/4 years cycle of research on an idea that sounds of little utility, propsed by a person who has basically next to no knowledge of the field.
Sorry to sound really harsh, I just want to calm down the game. At least go read everything you need to before, other ideas will come up when reading papers, only to realize later that it was proposed as a paper 2 years later, that you will also read, and have another idea, that either happens to not work, or be covered by some even later paper, and this cycle goes on until, if you are lucky and clever, you finally can get your idea that will actually bring progress to the world's status of the research. BUT, a phd being in 3/4 years the chance is great that some other team will publish a very close work before you finish... Yep.
Good luck anyway :-)
Your thesis idea should issue a possibility of a research and experiment. You do not even need to be successfull in your goal but you have to support not being successfull with pile of experiments that did not work. That is a valuable thesis,
(For example, though you do not find out hot to extract sodium chloride from acid hydorlyzate, you have established and documented many attempts that failed and analyzed them.)
Collision detection is an application in which good performance is extremely input-dependent (what objects are colliding? How do they move?) so that unconditional algorithmic improvements are out of the question, and there are a number of fairly good algorithms that can be combined and adapted to meet specific needs and assumptions, so that mastery lies in engineering a specific game: just about the opposite of what's suitable for CS research.
You might find out novel algorithms to deal with general continuous collision detection (e.g. helicoid generalizations), or parallel processing on a GPU, or other less obvious niches, but you would have to study a lot with a low likelihood of unearthing a good idea or a good research question.
Omae Wa Mou Shindeiru