Hey,
Seeing that this is probably the biggest forum for game developers I thought i'd post my question here as well.
My original post on TIGSource :
"Hello everyone!
After lurking around the forums for some time now I've decided to create an account to ask a question that's been bugging me for a while now.
Let me start
I am THE sole developer of this little game :
http://www.indiedb.com/games/blackmoor-bay
I am currently developing it using Unity Free and I handle everything except most of the 3D ( Most of the models are bought from the asset store and some edited to suit my needs) and music.
The thing is that while Unity Free is ok and allows me to finish the game , Unity Pro would really help in making it look nicer/more atmospheric.
So I've been thinking of having an Indiegogo(Cannot use kickstarter due to country) campaign in the future( when I have the trailer out and the game is nearing release). The campaign will focus on getting enough money for 2 things : Unity Pro and voice acting.
For this I plan to have a campaign for about 5000 dollars max.
Based on your experiences with both your games and based on what you can see about my game, any estimates on the chances of it getting funded?
Because making an Indiegogo campaign will take some time and if it'd more likely to fail those resources are better invested in finishing the game faster .
Also any feedback is appreciated.
Thanks!"
Some further clarifications :
- My game is an adventure game/ interactive story , similar to games like Gone Home, Lifeless Planet and Dear Esther. You explore the island, find clues and solve puzzles. There is no combat, survival , crafting elements. Just a story to unfold and location to explore.
- I hope to gather responses from people that actually had experiences with crowdfunding , positive or negative , but educated guesses help as well
Thanks !-