This should probably go in the Game Ideas forum, but it's completely theoretical, and I don't have anything to show, so
I want to make a moba type game. To start, I'm thinking I'll need three player-controllable characters, each filling one of the generic roles
(Tank, Support, Striker). I have extremely rudimentary knowledge of Python, and don't really know where to start. I know I'm supposed to learn
Object Oriented Programming, but I don't anything about it beyond that OOD includes objects .
As far as goals go for the game,
Characters:
Tank
*Large character that protects allies from powerful attacks
*High HP
*Large Model
*Meat Shield
*Melee attacks that deal decent damage
Support
*More passive
*Buffs Allies
*Moderately damaging projectiles with homing qualities that heal allies
*Squishy( Low HP)
*Reliant on teammates
Striker
*Offensive character with high damage output by low defensive capabilities
*Spammable damage spells
Stage
*Small arena with four walls and possible obstacles
What I need to learn:
-Python
-Model Rendering
-Setting perspective
-Online/Multiplayer Aspects
If anyone could point me in the right direction, I would greatly appreciate it!
Thanks, rabbit