Advertisement

Advices for MMORPG programming

Started by July 22, 2014 02:47 AM
2 comments, last by gsdg123 10 years, 4 months ago

Ok, a quick explanation.

We are creating a 3D RPG and we would like to make it an MMO. But we are really lost about how to programm Online connections, like making servers and that kind of things. We could really appreciate any help and tutorial possible.

Are you looking to make it an ORPG (1-16 people playing in a group) or really a MMORPH (200-20000 people playing in a world)?
The mechanisms you'd choose and the systems you'd need to build are different.

Also, what technology are you currently using in the game? How far have you gotten on the game? Have you already structured things like encounters, loot, and character progression as server authoritative?
enum Bool { True, False, FileNotFound };
Advertisement

For the love of God,

start with online Pong.

Are you looking to make it an ORPG (1-16 people playing in a group) or really a MMORPH (200-20000 people playing in a world)?
The mechanisms you'd choose and the systems you'd need to build are different.

Also, what technology are you currently using in the game? How far have you gotten on the game? Have you already structured things like encounters, loot, and character progression as server authoritative?

If you put it like that, yeah, we are looking to make an ORPG. To create the maps and models we are using Autodesk Maya, and for assembling everything we use Unity. And at the moment we just have examples for all of that. We really are just pretty much newbies in this area, but we want to learn whathever we can for future reference and for when we green lit this project.

(About the structuring of all of that, the encounters are ok, but I'm really on a lost for looting and PC progression. I would appreciate help on that area)

For the love of God,

start with online Pong.

Lol, that would be a good idea :v

This topic is closed to new replies.

Advertisement