ya you could play the angel of death going around killing Egypt's first born children from the hands of the mothers holding them. It'll surely shine some lights on what the bible is all about.
Or you could play some father trying to find his own son so he can kill him because god said so.
It'll be a good game.
The plague was targeting firstborn male sons directly. And it's direct retribution for the Egyptians murdering
every male child born to the Israelites (only an estimated 1/10th of the male children survived). The response is killing
only the firstborn male of every household that passively or actively participated in the crimes.
In mankind's own sense of morals, if someone breaks your leg, you break theirs as 'justice' (an eye for an eye), and then break their other leg as 'punishment'. Here, the Egyptians enacted a wide-spread and far reaching genocide against the Jews to kill every male infant. God responded by killing only
1/3rd of the male infants. Not only is it "just" by mankind's own moral system, it is actually
merciful. God is just and merciful. We
claim we want justice when we are wronged, but what we really want is justice
and excessive punishment to 'teach a lesson' to whoever wronged us, and then we also want a blind eye turned towards us when
we do something wrong. We want a corrupt judge, because we have corrupt morals. God isn't corrupt and doesn't turn a blind eye when we want Him to, and God isn't corrupt and doesn't dish out excessive punishment against our enemies. It's true justice, but merciful and not overdone.
God doesn't show favoritism either - the amount of plagues and disasters brought on Israel when Israel did even worse things than the Egyptians proves that. It's really interesting when you look into and study these things and think about them intelligently.
There really is hundreds of great stories there, they just require some digging to unearth. I don't know whether they are good fits for videogames, considering the non-linear nature of some games, but they definitely would make decent movies or TV shows or books if done well. And I agree that so far, most Christian media has not been done well. But some areas of Christian music has really gotten very good in terms of quality, if you ignore 'mainstream christian' music. But even the mainstream music is at least tolerable, compared to 50 years ago.
Most the stories in the bible are compressed down and just tiny windows into the greater picture of what was going on at the time, so there are very few stories there that give alot of detail to work with. In particular, since so little dialog is recorded, sometimes it's really hard to get into the person's head and figure out what they were thinking and what their personality is.
My favorites though, are Daniel (who lived through the collapse of the Babylonian empire, and rise of the Media-Persian empire, during the reigns of four different kings) and the life of David.
The bible covers so much of David's life (compared to just tiny snippets of events in other peoples' lives) that it gives alot to work with because alot of events were recorded.
Daniel, Jeremiah, and Ezekiel were all living and prophesying during the same time period (i.e. they were roughly contemporaries) and likely had heard of each other. They were also aware of that the events going on in their time were the same events that Isaiah, a few generations earlier, had foretold. Daniel was very familiar with Isaiah's works, because Isaiah not only foretold that Judah (the southern nation of Israel) would go into captivity, but foretold
when they would come out of it again... which Daniel lived to see in his old age. (speaking of unbiased justice, part of the reason Israel went into captivity, is because Israel refused to free
their slaves that God had commanded them to).
Daniel became second-in-command over Babylon, under Nebuchadnezzar, while Ezekiel was a prophet to the Israelites in captivity in Babylon, and Jeremiah was a prophet to the Israelites left in the land in Judah.
I feel the biblical stories would be better for
settings in games with original stories, rather than trying to force-fit an existing storyline into a non-linear medium.
But it isn't about Christianity or even religion, it's about picking your target audience on an arbitrary basis.
No, it's about picking yourself as an audience, and then saying, "Wait, there are others like me who might want the same kind of game...".
Not everyone likes history, but there is definitely a niche for historical games. Why not the areas of history covered by the bible?
Since a major part of the Bible is history, and it is the single most debated and verified group of historical records we have, not to mention one of the most well-read and well-known portions of history, with people reading it across the most ethnic, cultural, and geographical boundaries, to ignore it just because you don't like it seems pretty silly.