Note: I do not know whether this is the best section to post this topic in.
So quite a simple question, could I create particle effects with Maya or 3DS Max like with FumeFX or something and then import in my game?
Note: I do not know whether this is the best section to post this topic in.
So quite a simple question, could I create particle effects with Maya or 3DS Max like with FumeFX or something and then import in my game?
I am aware that game engines come with their own particle system, but there is a lot more you can do in other programs with particles then you can within the game engines, and that is the main reason why I wanted to know if I could use them.
Game engine particle systems are something that work real time and look good from any angle.
3DS max / Maya can render particle animations over the weekend to a chosen 2D format and while it's no surprise they could often look better it's also likely that they aren't usable in your game environment in the same way. Sure if you render it in plain 2D frames you can project them onto a plane and cycle through in a game engine. But that volumetric smoke effect will look flat when you treat it this way and camera moves around in relation to the plane.
It's better to for example to render couple puffs of smoke and let the in-game particle manager create, move, rotate and adjust those particles around. I'd strongly advice to use any built-in features and established pipelines to create particles for your game engine.