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Flight Simulator licensing?

Started by July 02, 2014 12:12 AM
19 comments, last by xbattlestation 10 years, 7 months ago

I have always wondered if the "let them come to me" attitude could work.

Basically develop your game using their license, trademarks etc. Then when or if their lawyers come knocking, just pay your dues.

I don't recommend this at all (this is purely a theory and is likely to be very unprofessional practice) but I wonder if anyone here has experience similar to this?

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I have always wondered if the "let them come to me" attitude could work.

Basically develop your game using their license, trademarks etc. Then when or if their lawyers come knocking, just pay your dues.

I don't recommend this at all (this is purely a theory and is likely to be very unprofessional practice) but I wonder if anyone here has experience similar to this?

They will come knocking as a cease-and-desist-type legal threat -- "Pull your game out of existence right now or we're gonna sue you into the stone age" -- which probably isn't the best place to begin negotiating your dues from wacko.png

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Forgive my ignorance, but.... Could they just make models that look like the real world counterparts and give them fake designations? For example:

Couldn't they do a plane model that looks like the P-51 Mustang:

( http://en.wikipedia.org/wiki/North_American_P-51_Mustang#mediaviewer/File:Bott4.jpg )

And then name it something like NAP Stallion.

Unless they are wanting to be 100% authentic for the planes.

I've been battling with this very issue. You've got to worry about these things:

- Usage of a manufacturers trademark - i.e. Vought, Grumman, North American etc. This is not a good idea unless you have permission from the current holder of the trademark, and someone out there *does* still hold that trademark, no matter how old it is.

- Usage of a plane's name - i.e. Corsair: most American manufacturers have trademarked these, so again not a good idea. I don't know if non-American companies have the same business-minded approach to trademarks of plane names, (or the same 'cut throat' tenacity to sue) e.g. British planes like the Spitfire - unsure how safe that is to use.

- Usage of the plane's designation - i.e. F4U: this was owned by the military -> tax payer, and is therefore safe to use. Sometimes, especially with British planes (again, Spitfire) the designation may not be well-known enough to use.

- Usage of the plane's likeness - companies will tell you you cannot use their planes 'likeness' or image - i.e. anything that looks like the plane - bitmap, 3D model etc. I've been told this would never hold up in a court, but it is still a risk.

My advice (and this is what I've been told by others who have published aviation related games) is to stop contacting companies, and only use the plane designations.

I have never heard of any non-US companies worry about this sort of thing. In fact I have first hand experience that they are actually nice to deal with and accommodating / not interested in asking for money / suing you. However I do not know about the big EU company (Airbus) that owns pretty much 95% of French / German manufacturers trademarks. I have heard rumours that Russian manufacturers are carefree with this sort of thing.

This isn't legal advice, just what I have heard from others. Maybe pay a lawyer to discuss these points. Good luck!

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Maybe pay a lawyer to discuss these points.


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something else I would do is check the opening screen and website of similar products: rise of flight, il2, war thunder and so on.

If you see legal notes in the lines of: "Trademarks used under license bla bla bla" you know you will have to bite the bullet.

In my experience with cars and tracks, you need perseverance, attack from different fronts: post, email, telephone.. as to talk with a licensing person.. planes, like cars, have a huge scale model market.. they are used to deal with model makers, they will have a licensing department or, at least, a guy dedicated to it.

Many times even the contract they'll offer you comes from the scale model world and has many things that don't make sense for videogames.. such as, expensive insurance.. and it'll be hard work to take it out, we managed sometimes but eventually had to give up and buy the stupid insurance.

I have to be honest on this.. egoistically, I hope EA succeeds in what they are trying to do and free the world of videogames from licenses... but I also think it is right to pay for licenses because the do increase the value of your game exponentially regardless of the quality of your work.. a "simulator" with a Topwith Lamel that looks somehow like the real thing is not going to be taken (and sell) as much as a simulator with a Sopwith Camel that looks correct, that is a FACT, undisputed. The same applies to every trademark content in a game.. in short you are taking advantages including other people properties and work and marketing in your own product.. I don't see why you should be entitled to have it for free.

Stefano Casillo
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Trademarks exist to protect consumers from being fooled into buying the wrong product / to protects brands from unfair imitation. They're also restricted to their own particular industry -- e.g. Corsair the RAM doesn't have to worry about Corsair the aircraft.
As long as you're not trying to trick people into buying an imitation Corsair aircraft, then you're pretty much outside the scope of trademark protection. Don't use anyone else's trademarks on the packaging or advertising material for your game, as this is what trademarks are for - to show consumers that a brand and a product are connected/endorsed.
Real world usage is also commonly accepted in works of fiction - e.g. I could write a book where the protagonist drinks Coca Cola, works for GM and flies in an AirBus without issue. If the protagonist got cancer from the Coke, found out that GM was run by Nazis, and died in an AirBus crash because the plane was badly designed and built, then perhaps they'd come after me for libel, but not trademark infringement ;)
Titling the book "The man who died in an AirBus" might technically be legal (because it's a book product, not an airliner product) but would not be wise ;-)

Likewise with copyright - the aesthetics/exterior-designs of the planes are protected by copyright and thus can't be reproduced without permission. However, there's a big difference between copying those designs in order to build your own aircraft product line, and reproducing those designs in order to tell a story within a historical context... The latter might be considered fair use.



I think I am going to see a Copyright Lawyer pretty soon. I don't want to use the company names such as Chance-Vought or Grumman just the military model designations and the aircraft itself. I really think it is very stupid they go after video game companies but not book companies. There is absolutley no confusion as to whta people are buying. It is all about power and greed, nothing more. It's truly amazing anything ever gets made. Soon the very air we breathe with be trademarked and we'll have to pay a fee to some company......

Thank for all the advice guys. I will let you know the outcome of my query with the lawyer. smile.png

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something else I would do is check the opening screen and website of similar products: rise of flight, il2, war thunder and so on.

If you see legal notes in the lines of: "Trademarks used under license bla bla bla" you know you will have to bite the bullet.

None of those games have that. In fact none of them even use the company names, just the model designations. The aircrfat are a best-that -we-can-do 3D model. They aren't 100% accurate. I'd say about 60-70%. There's just to many details in an aeroplane to put into a game. So, Now I guess we are dealing with an exact copy or my interpritation of that plane?

Check Six Entertainment

www.check6.net (domain acquired)

Soon the very air we breathe with be trademarked and we'll have to pay a fee to some company.....

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