Advertisement

Creating Adaptive AI in Unity

Started by June 19, 2014 10:35 PM
2 comments, last by IADaveMark 10 years, 5 months ago

Hi all,

My name is Tom, I'm the creator of coAdjoint Orbit, an adaptive AI tool currently available for Unity.

The tool allows you to train AI to adapt their behaviour based on the playstyle of the user. This video demonstrates the tool being used in a turn based fighting game.

The software can be used in a very large set of situations, such as AI strategy evaluation in FPS or even modelling complex moral decisions in RPGs.

If you'd like more info I'd be happy to answer questions, or you can check out my website www.coadjoint.co.uk or the other videos on my YouTube channel.

Many thanks, would love to hear opinions,

Tom

This feels pretty spammy, to be honest. Do you have something to discuss or are you simply hoping to get attention for your product by posting here?

(Please note the forum rules prohibit posted advertising in most subforums; if you want to advertise, please use the Classifieds system or post in Your Announcements.)

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Advertisement

Apologies if it seemed like I'm advertising, what I'm more interested in is starting a discussion about adaptive mechanics in games.

Fail.

You could have "started a discussion" without 90% of your post being about your stuff.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

This topic is closed to new replies.

Advertisement