I wrote a custom scene exporter for blender, it doesnt sound that good but for the first time I can render my own models in opengl
Share the most challenging problem you solved recently! What made you feel proud?
Well... the last thing I did is... find a method to force specialized-only static polymorphism without the need of using macros, thanks to C++11... Well, I know that is not so challenge, but my GFX card died .-., and I'm actually using an old heirloom in replace and fortunately its drivers seems to works anyway (thanks to WDDM retro-compatibility)... so I'm actually "out of work" (don't take it literally, I'm still a student... and unemployed anyway) :\
Implemented ECHO on AMD GCN. About 250% performance up yummy
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"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/
Not as amazing as other people's accomplishments but I recently figured out how to make characters in my game shoot lasers. That, and I'm also almost done finally completing my first game :)
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