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Share the most challenging problem you solved recently! What made you feel proud?

Started by June 17, 2014 04:20 PM
32 comments, last by vvv2 10 years, 3 months ago

I wrote a custom scene exporter for blender, it doesnt sound that good but for the first time I can render my own models in opengl

Well... the last thing I did is... find a method to force specialized-only static polymorphism without the need of using macros, thanks to C++11... Well, I know that is not so challenge, but my GFX card died .-., and I'm actually using an old heirloom in replace and fortunately its drivers seems to works anyway (thanks to WDDM retro-compatibility)... so I'm actually "out of work" (don't take it literally, I'm still a student... and unemployed anyway) :\

Implemented ECHO on AMD GCN. About 250% performance up yummy tongue.png

Tell us more ph34r.png

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/
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Not as amazing as other people's accomplishments but I recently figured out how to make characters in my game shoot lasers. That, and I'm also almost done finally completing my first game :)

That, and I'm also almost done finally completing my first game.

- Yes, it's true .. a lot of fun, when this game gets played between players ..

(c) 2000 by "vvv2".

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