Hello, I am intending to use recast/detour as the pathfinding engine. However, when I have a large long object such as a Cargo Truck, and as recast uses a disk as the bounding box, it will not hug the cargo truck very well, and the collision testing will not be good. I am wondering has recast got a bounding box as the collision testing mechanism. I have asked this in recast forum, but hasn't got replied yet.
Hope someone here knows and I can get a quicker answer here.
Thanks a lot. Cheers
Jack