Advertisement

character design

Started by May 30, 2014 09:01 PM
3 comments, last by 2HitMatt 10 years, 5 months ago

please have a look and critique my latest character design!

i dont like the helment it looks too lame (not offending)

could you change the staff color make it more dark

looks like an orc shaman look for: wow warlock xmog i bet you will find something useful

https://www.google.com/search?q=warlock+transmog&hl=en&tbm=isch&oq=warlock+transmog&gs_l=img.3...22431.22431.0.22650.1.1.0.0.0.0.0.0..0.0....0...1ac.1.34.img..1.0.0.y5wrLx36iBw

there is a lot of good examples on the web Id love to see some skulls , something of witchs, undead, dark

you can do it better good luck friend!wink.png

teaching myself game development for android smartphones

Advertisement

Hey, your concecpt looks really cool and demonstrats a lot of skill. Thought I'm just an art noob and don't have your skills by far, I want to give some , hopefully helpful, critic.

The body looks somewhat inconsistent from an anatomy point of view. The chest looks more athletic, the arms skinny/slender and the legs muscular. Take a look at the quadriceps (the drawing looks much better then the painting), the deltoid look really small and somewhat too short compared to the chest, the navel looks a little bit out of place (is the upper body too short ?). You display lot of veins, which are only really visible if you have low body fat, which would result in at least somewhat visible abs (the upper part at least).The knee-bend on the left side is somewhat missing (work on the form of the calf).

An other little thing: the rope(?) right ontop of the biceps look weird, it would hinder the arm movement (put it between biceps and deltoid).

Nevertheless, you really have lot of skill !

Looks okay, the only real issue I see are style changes. Color contrast is rather odd so it creates a very odd... feel. The white outline is a bit simple so it actually makes it look like its a cutout error. Like you cut it out from a white background... I would change it from white to a highlight that matches the skin tone or something yellow like a torch. This will give you the effect you want. If you wish to keep white make the lines thicker and more stylized. There are some basic lighting changes you could make but I cant show you those till I get home... overall well done!

Can I ask what this is for?

Looks great! I love doing expressive types of art, so I feel the facials on the line art look great but didn't quite translate over in the colouring process. If you can carry that over, then he'll be more memorable. Other stuff is really based on the rest of the game/things art style really. From just a finished art point of view I reckon you could push the shading and highlights(more contrast) to make him pop more, but that's not really important at this stage I suppose.

Keep up the good work!

2 Hit Studio - http://www.2hitstudio.com/

Making the games we want to play!

Fatal Theory - http://www.fataltheory.com/

Our first game :D. A retro styled beat-em-up that takes out the z axis and works on aerial combat

Subscribe to my art and game dev updates + rewards http://www.patreon.com/wanderinghobo

This topic is closed to new replies.

Advertisement