Hi Guys,
*.bmp files as far as I know don't support transparacy. I am going through NeHe's tutorials, in particular this one:
http://nehe.gamedev.net/tutorial/moving_bitmaps_in_3d_space/17001/
Where he loads a black and white .bmp star and does some cool effectis with it. However, when I run the code (ported to SDL and OpenGL) I am not able to get rid of the black border surrounding the star.
If anyone has any ideas please let me know.
Thanks,
Mike