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Hidden-Surface-Removal

Started by January 16, 2000 01:42 AM
-1 comments, last by rkatz 25 years, 1 month ago
Hello, I have some questions: 1. What kind of hidden-surface-detection is used in "racing-simulation"-games (i. e. Star Wars Racer)? 2. Is it good and fast to use BSP-Trees in those games for HS-removal? 3. How can I implement FOV-clipped-rendering with the use of BSP-Trees or is this not possible? Maybe, someone can reply to these questions, it would be a big help. TIA, Curd

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