Hidden-Surface-Removal
Hello,
I have some questions:
1. What kind of hidden-surface-detection is used in "racing-simulation"-games (i. e. Star Wars Racer)?
2. Is it good and fast to use BSP-Trees in those games for HS-removal?
3. How can I implement FOV-clipped-rendering with the use of BSP-Trees or is this not possible?
Maybe, someone can reply to these questions, it would be a big help.
TIA,
Curd
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